A machine meets a changing world
Can it still get there?
A target is only half the problem. Move a fixture into the route. The arm has to find another way—or stop.

A machine meets a changing world
A target is only half the problem. Move a fixture into the route. The arm has to find another way—or stop.
Choose a goal, solve an illustrative inverse-kinematics problem, inspect bounded collision-aware replanning and run the computed motion.
WebGL2 (work surface)
JavaScript (custom kinematic solver)
HTML (target inputs, computed results and limitations)
An authored kinematic simulation, not a trained robot, measured breakthrough or real deployment.